In the previous version, we had on instruction scene that ideally teach SPACE to start. A lot of people get the idea of use SPACE to transform, but only some of them figure out they can transform multiple times. During our playtests, we found out that some of our players tried to succeed on the first SPACE transform to floating. Our intent is that players don't just press SPACE once but toggle back and forth as needed to solve the puzzle.
We decided to add some very gentle levels that are easy to start. We canceled the instruction scene, instead we create a new level 1 as our tutorial.
- Understand their goal of the game
- Figure out the basic mechanics that press SPACE to transform
In level 2, we try to teach players instead of pressing SPACE once but toggle back and forth as needed. In the second scene, if the player press SPACE just once, s/he will transform to BO(the pink floating bubble) and fly to the top of the cave-like roof and stop there. Players have to transform again to fall down and continue the game.
Here is our scoring system:
The score of "PABO's Adventure" for each level (Perfect score = 6,000 pts) is comprised of 2 parts:
(1) Getting the 3 stars (1,000 pts each so 3 stars will give you 3,000 pts),
(2) Completing the level as fast as possible (delaying 1 second will result in a loss of 100 pts) and if you can complete the level in less than or "exactly" equal to 5s, you can get the maximum score for this "time" portion which is 3,000 pts. The score counting process shows a "rounded" no. of seconds on screen but the score computation does not round up the time like this.
So for the first series of levels, players are able to get high score even full score very easily. We want to keep interest curve increasing smoothly. As for the second series of levels, if they are still too easy, players will get bored, but if they are too hard to pass, players will feel frustrated. So we make it easy to pass the level by filling in the blank but a little bit hard for them to get high score by collecting all the stars in a very short time. The challenge of getting high scores will ideally maintain players’ motivation and attract them to replay. As for the third series, it becomes harder to get high score and pass the level as well. By doing so, we can make sure the difficulty of the game is reasonable.