But if I ask the existing players do you think it is necessary that we should have a tutorial, I think most of the answers are Yeses. We've watched so many dumb behavior in the low level games and lots of the new players have no idea what they were doing at all. I also paid the price for not learning tutorial. LoL is the every first MOBA game I've ever played, so it took me quite a long time to figure out how to play it. For a long time, I just wondering around and though I was playing a RPG. For example, I remember one time my 6 Lv friend asked me: Hey, why are you still 2 Lv? What are you doing? Oh my god, don’t you know ……? You should ……. That's bad for all of our experience, because that's the basic common sense in this game I should have known. In short, game tutorial is necessary but not welcomed by new players.
Now I am a big fan of League of legends, so I’m going to take this game as an example and dig deeper about the tutorial design. Here are my observations and analysis of the current version of LoL tutorial:
Champion : Ashe
0. The goal : to destroy the enemy's nexus.
1. Move : move ashe to the arrow's place.
2. The fog of war: move ashe to the fog to open the sight.
3. Slay the enemy minions: teach automatic attack, and tell the mechanism of the minion.
4. Tell about experiences and levels. How to learn a new skill by click the button.
5. Tell the related hotkeys, shown a figure of the keyboard.
6. Learn to use your skill (ashe W) to kill minions, and learn to use summoner's skill (heal).
7. Learn to press B to recall to the base platform.
8. Tell about how to earn gold, to open the shop and buy items.
9. Double-click to buy a thornmail.
10. Tell press Y to unlock the camera, and move the screen by put the mouse to the edge of the screen.
11. When move to the middle, there is a nunu attacking the turret, tell that it is dangerous to attack a turret without help.
12. Practice to defend your turret, kill the enemy minions, stay behind your minions.
13. Learn to destroy the enemy's turrets, with your minions.
14. Move foward to the enemy's base, a enemy Trundle appears, having no skill. You just need to kill the Trundle and destroy the base.
15. Destroy the inhibitor to have super minions in that lane.
16. Destroy the nexus.
- The best part about it is the 11th. It shows you what will happen if you attack the turret without help by having an AI Nunu do it instead of a warning window with texts. As a game designer, you never want to tell players how to do things; you want to show them how to do things.
- The bad part about it is your champion can only learn one skill, will it mislead the players? And the highlight effect of buttons with voice over is not obvious enough (eg. the shop button).
1. Tell about the champion selection screen: time limit for selecting, champion roster showing the champion that available, give 3 examples (Ashe, Garen, Ryze) for ad, tank and ap.
2. Choose one of them, the robot will organize a team automatically according to your selection.
3. Tell about the chat box.
4. Tell about the summoner spells selections.
5. Tell about Rune and Masteries.
6. Tell about the skin selection.
7. Tell about the lock in button.
8. About the map: destroy the nexus, three lanes, the time that minions showing.
9. Choose a lane, then the minions shown.
10. Lead your path to the enemy's turret and destroy it.
11. Tell you to slay the enemy's minions.
12. When you attacking the turret, it warns you if there is only few minions left, the turret will soon attack you!
13. When you go over your minions, it will warn you not to do that!
14. Introduce the ultimate ability, when the champions is level 6.
15. When destroyed the first turret, it will warn you that you are too deep inside, should be aware of the ambush attack.
- I chose Ryze and my auto matched AI teammates are Sivir, Yi, Soraka and shen. I went mid, how ever Soraka chose to go mid as well. While in real match, double mid is rare.
- There are things that doesn’t reflect the reality. For example, if you don’t choose a lane, the minions won’t spam, but your money will gain as time goes.
- Soraka got the first blood of Nasus with me doing nothing but stand by her side. Actually, every teammate is OP, they can beat all of our enemies to win without me.
- Every time when the account of mine is over 2000, it will remind me to buy items to equip myself. It’s a very useful tip for beginners so they will have a basic sense of it. However, I tried to buy a B. F. Sword and nothing happened, I think it’s better to pop up a friendly advice to tell me this is not a good choice.
- When I intended to be attacked by the turret, I found out there will be warning to ask me to leave. If I attacked the champion under enemy’s turret, there will be a new warning told me the turret will give up on minions and start to attack me. I like the way they show the instruction to me when I actually face the problem. It’s easier for beginners to remember.
- When I got the mission to kill the wolves, I cannot find the guide of the path. In fact, there is a secondary quests button, but it took me awhile to find it. I think it’s better to have a path or mark on the small map when the mission comes. Or an arrow on the main screen to show you the direction.
- I doubt if anyone is willing to finish all the missions. Players should do them one by one. They are necessary but kind of boring at the same time. When I learned instructional design in my undergraduate, we often emphasized the importance of maintain learners’ motivation to continue learning. One good way is to have encouragement and reward. If LoL offers attractive enough reward (such as a mystery beginner champion with skin) for players who finish all the missions in tutorial for the first time, it might be a good way.